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Messages posted by: Forseti
Profile for Forseti -> Messages posted by Forseti [113] Go to Page: 1, 2, 3, 4, 5, 6, 7, 8 Next 
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Nice one. Turned out to be a little easier than I expected it to be with the many question marks. The logical flow is solid, and I like how the actual value of most of the question marks doesn't actually matter at all.
Number: Puzzle #3363
Genre: Plane Division
Author: xevs
Appeared at: April 9, 2012
Every row and column has string of letters/question marks as a clue. These show which letters appear in that row/column, and the order they appear in.

If a letter in the grid is repeated, it will only show once in the clue string. (So, if a clue for a 6x6 puzzle reads: "a b c a b", one of those letters will appear twice in a row.)

Question marks can by any of the allowed letters. They respect the rule that repeating letters only appear once in the clue.

I hope this is clear.
The description says: "Numbers in a cell denote the lengths of the sequences of connected neighbouring coloured cells". It seems obvious to me that a big square counts as a single cell, so that doesn't look problematic.

Big cells not counting as a 2x2 square is a bit of a liberty, but it's a very obvious assumption you must make to have a puzzle like this make sense at all. A bit inelegant, because the rules to logic puzzles shouldn't involve assumptions, but it's still workable.

Lastly, there's the situation where a big cell borders a cluster of 2 adjacent small cells along one of the cluster's long borders. This puzzle needs you to count that as an illegal 2x2 square (technically it's a 2x3 square), and the assumption is a bit less obvious to arrive at.

Unless I'm missing something, I'm with Mucha on the rules aspect. This puzzle would indeed only need a small rules rewrite: "Colour some cells to create a continuous shape that contains no 2x2 squares consisting of more than 1 cell."

Enjoyable puzzle, figuring out the author's intent was definitely part of the fun.
I liked it as well.

I generally prefer "how am I going to reach all places" variants over "how am I going to cram all this in there" variants.
I agree, this was one very open puzzle, as is obviously reflected in its 2* difficulty.

Myself, I went for all the obvious places at once, meaning bottom left, top left, top right, only stopping in one place as soon as I couldn't make any more moves without thinking a little bit harder. I worked all those corners until they converged in the middle and had my endgame in the bottom right.

I kinda like puzzles like this, they're very agreeable to the time I can comfortably spend during lunch break.
Maybe you missed a step somewhere then. I didn't have to do any guesswork or backtracking at all.

I do agree that it was pretty tough to finish, though. The top-middle/top-right area (the 7s and the 8) took me a whole lot of available space counting, again and again, every count only giving me 1 or 2 more moves. Maybe I also missed something there.

Very fun puzzle though.
On the new stats page, the links to genres containing one or more spaces in their names don't work. They lead to an error page, which reads like "There is no genre with this name: Easy%A0as%A0ABC" (For the Easy as ABC link).

Also, maybe I'm misremembering this, but before the update, didn't the green/blue bars in those stats link to a puzzles view related to the subject of the bar? Right now they all just link to the same basic puzzles view. (http://puzzlepicnic.com/puzzles)

The new page looks snappy though. It's good to have full lists again in every category.
Very enjoyable puzzle. Big numbers and sheep/wolves, that takes the genre nicely away from familiar patterns.
Number: Puzzle #2543
Genre: Fences
Author: anurag.sahay
Appeared at: September 27, 2011
I didn't have to guess, but I'd certainly rate it higher than 2*. It's quite a large puzzle and it seemed to me that a lot of the time, there was only one logical move. It took me a while of staring at it to find them. Guessing might have saved me some time actually, but it's not as satisfying.
I used the 12+ clue. If the puzzle works without it (I didn't try), I guess it's there to push the difficulty down.
And let me just add that the visual design is pretty impressive indeed. Not a single line out of place.
Enjoyable puzzle. With the large polyominos, it was more about determining area sizes than fitting a certain set of shapes into the framework, which is a nice change of pace for the puzzle type.

Though, I have to ask, <spoiler> why is the range given as 6-10? I realize the genre description doesn't necessitate pieces from every size given in the range to be present, but giving a higher upper bound than actually found in the solution seems a bit pointless, and maybe even a bit misleading.</spoiler>
Number: Puzzle #2849
Genre: Heterocut
Author: Shvegait
Appeared at: August 13, 2011
 
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