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Messages posted by: connect4
Profile for connect4 -> Messages posted by connect4 [244] Go to Page: Previous  1, 2, 3 , ... 15, 16, 17 Next 
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Thanks all!
Thanks for the catch. I've withdrawn this so it can be fixed; it should be hopefully back shortly.
Apologies; I missed this in verification. I'll withdraw the puzzle and allow the author the chance to fix it.

JHe wrote:
I just solved a Pointers puzzle with 4x4 grid, so the maximum number there is 3. However, when I roll the mouse wheel "backwards", it starts from 8. Could you tweak the Java so that it adapts to the actual size?

Of course, not so crucial. But perhaps worth a look when you make other changes. 


I don't currently have an example of this, but in theory the max for this puzzle type could be 6, right? Since arrows can go in multiple directions.
I concur that a non-unique solution exists here. It's always the intention of the PP site to have everything visible, so that the puzzle could be solved when printed. I think the verifier just missed the second solution; there was no intention for this to be the way to know that that solution wasn't valid.

I have withdrawn this puzzle, and will return it after the puzzle is fixed.
The way I've learned this genre, the concept is that you have to place one platform/shelf at a time to build it, with each shelf remaining stable the rest of the time. This seems to require that once you get a shelf in there, you can't use any supporting elements for future shelves.

In your solution, look at the leftmost platform in the 5 row. Its chain is supporting the shelf underneath it, and that shelf has a post that is supporting itself. Thus, I think this is a paradox in the puzzle type, and can't work here.
That's harsh, anurag. It's true that 8x8 2* puzzles have only one solution, but that point is not obvious to newer puzzlers (for that matter, the WPC where this was introduced had an 8x8 in the final...), and in fact only become visible to those solvers by solving this type of puzzle.

The puzzle was correct, unique, and had a logical path that did not require guessing or foreknowledge of star battles to solve. When a puzzle meets all three of those criteria, and hasn't been published on our site, the odds are very high that I'm going to accept it and publish it. In this case, the logical steps were easy enough to mark it as 1*, indicating that it's a puzzle that will be easy to those "experienced" solvers who have more in depth knowledge.

Typically it refers to a solver's attempt to solve a puzzle, only to find that they made some false assumption along the way that led to no valid solution from where they are.

(For example, solving a sudoku, you write a 5 instead of a 4 in one cell, and later on discover that a cell in that puzzle has no legal value).

Sometimes you can fix the puzzle looking at it, but often times, you erase it all and start again from the beginning.
Numbers in Anglers puzzles typically refer to the number of squares containing the fishing line, and exclude the number (or question mark) that starts it. So in this case, 9 would be accurate.
 
Profile for connect4 -> Messages posted by connect4 [244] Go to Page: Previous  1, 2, 3 , ... 15, 16, 17 Next 
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